Beat Banger [Ongoing] – Version: 3.3.0

Beat Banger is a simple NSFW rhythm game created using the Godot Engine. This is BunFan Games’ first ever released project

Game Description

Developer:
BunFun Games


Consider supporting the dev if you like the game and want them to do what they love. Click on dev's link for more info.

Release Date: 26 October, 2023

Game Size: 393.0 MB

Censorship: Uncensored

Game Engine: Others

Current Game Version: 3.3.0 (Ongoing)

System Requirements

  • Dual Core Pentium or equivalent Processor.
  • Intel HD 2000 or equivalent Graphics.
  • 393.0 MB of free disk space (Recommended to have twice as much free disk space than this).

Install Guide

  • Extract and run.

Screenshots

Download Links

Walkthrough and Guide

 

Cheats:

In order to use cheats, you need to press “F2” to open up the console and enter one of the following commands:

ping = Returns “Pong!”

hello = Returns “Hey!”

clear = Clears the console window of entries

history = Returns previously entered text in the form of an array (sorted form most recent to least recent)

reload = Reloads scene (Highly recommended not to use during level, currently softlocks game)

handsfree = Automatically activates notes (Also sets “clean_game” to false, resulting in no progress, money, score, etc.)

nofail = missing notes does not take your hearts away (Does NOT effect “clean_game” stat)

hidehud = Toggles all hud element visibility

fail = Forces FAIL event

end = Skips to end of level (If “handsfree” was used, the command will go back to level select, otherwise it goes to successful level end screen and subsequent cutscene)

clearsaveonly = Resets save data (Shop purchases, money, level progress)

clearalldata = Resets all game data (Save Data and Options)

resetsteam = Resets Steam Stats (No noticeable effect currently)

opendata = Opens user data directory (The directory your save file and settings are located in)

logs = Opens beat_banger.log file

givemoney [int] = Adds [int] to your current money amount (e.g. “givemoney 1500” returns “Gave player $1500” and adds $1500 to total money)

setstartingbeat [float] = Used before entering a level, offsets starting beat (and subsequent beats) by [float] seconds

calculatebeat = Honestly, not really sure how to use this command

rewind -[int] = Reloads level at [int] note. Note: “-” is required before [int] otherwise command leads to softlock

setnotespeed [float] = Sets speed at which notes appear from off screen [Default value is 350, I don't really recommend changing this, some values can lead to a softlock

saveload = Saves game, then loads game

freecandy = Unlocks all levels (Must use on level select screen [Unlock state gets cleared after leaving screen, to permanently unlock all levels, complete last level and previous levels will be unlocked])

goto [scene_name] = Jumps to [scene_name]

intro (Jumps to developer splash screen and subsequent “warning” screens)

warning (Jumps to “Warning” screens)

mainmenu (Jumps to “Main Menu” screen)

levelselect (Currently jumps to Act1 level select menu)

mods (Jumps to “Mods” screen)

cutscene (Jumps to selected level's end cutscene)

game (Jumps to last played character level [Very buggy, no real reason to use this, instead use “loader”] )

loader (Jumps to selected level load screen, starting level from the beginning without issue)

gallery (Jumps to “Gallery” screen)

modifiers (Jumps to “Modifiers” screen)

scorescreen (Jumps to selected level's ending score screen)

soundtest (Jumps to “Sound Test” screen)

pointshop (Jumps to “Shop” screen)

extras (Jumps to “Extras” screen)

credits (Jumps to “Credits” screen)

demo (Jumps to “Thank you so much a-for-to playing my game” splash screen)

error (Opens log file in game window)